Rapid Prototyping originated as part of the manufacturing process, where computer-aided design (CAD) is used by design teams to create and build physical, sometimes functional prototypes. Modern additive manufacturing of rapid prototypes often takes place using 3D printing technologies and other advances such as stereolithography (SLA), computerized numerical control (CNC) machining, fused deposition modeling (FDM), and selective laser sintering (SLS) to demonstrate and test a product’s capabilities.
When used in software development the prototyping techniques change, but the concept is the same. The prototyping tools are either digital or on paper, and the methodology is the most critical piece of the development process. In fact, for software development and product design, smarter workflows and cost-effective methodologies are a form of rapid prototyping technology.
What is rapid prototyping?
Rapid prototyping is an iterative approach to the design stage of an app or website. The objective is to quickly improve the design and its functionality using regularly updated prototypes and multiple short cycles. This saves time and money by solving common design issues before product development begins, helps businesses to reach market quicker, and puts the focus of development on the needs of the end-user.
In the context of software development, rapid prototyping is normally associated with the Rapid Application Development (RAD) methodology, although you can also use it alongside an agile methodology. In some cases, the end product is actually a new product. However, in many situations, success is defined by improved user experience, a more seamless user interface, and other clear improvements to existing software.
A quick overview of the rapid prototyping process
The rapid prototyping process involves three simple steps:
Prototyping – The team creates one or more initial rapid prototypes. This is a visual representation of the design specifications as set out in the requirements document. The prototype may be either low-fidelity or high-fidelity (more to come on high- and low-fidelity prototypes) and may be interactive or non-interactive.
Feedback – The creators share the prototype with other team members, stakeholders, and focus groups made up of the intended end-users. Everyone evaluates both the design and usability before submitting feedback.
Improvement – The feedback is used to create a new iteration of the prototype. The design process then cycles round to Step 2 for further feedback. This continues until there are no more changes or a specified cut-off is reached (either a date, a number of iterations, or a clearly finished product).
Rapid prototyping: a step-by-step guide
Let's dive into the steps you'll need to take to rapidly prototype your product concept, validate your product with users, and eventually take it to market.
1. Research your target market
The first step is to research your target market. Often, entrepreneurs and founders are experts in their target market. They're creating something for a problem they themselves have experienced (imagine a dentist creating the dental office management software they always wanted). But there's always more to learn. Just because you know the problem well, doesn't mean you know all available solutions.
Start by researching what options currently exist for solving the problem you want to solve, everything from current software solutions to legacy software to manual processes.
You'll also need to make sure that everyone on your rapid prototyping team is well-versed in your market as well. If you're working with a product development agency, they should spend time researching your target audience, the problem, and available solutions. They should ask you questions to gain some of your experience and they should also spend time researching independently.
2. Recruit target users
Next, you'll want to recruit a group of target users who will later give you feedback on your prototype. It's important to do this early on in the rapid prototyping process, because it can take time to get buy-in from users. If you're working with a tight deadline, someone on your team can be working on recruiting target users while the prototype is being developed.
Here's a sample email template you can use to make your request:
Hi Name,
I understand that you are {job role or business they have that makes them a relevant fit}.
You might have experienced {main problem you're trying to solve}.
I'm building software that will {describe how it will address that problem and share the main outcomes, benefits, and possible achievements your product will provide).
I'm looking for feedback on my prototype.
This will only take 20 minutes of your time.
Let me know if you're interested, and I'll send over some more details.
Thanks for your time either way!
{Your signature}
If they reply positively, you can then let them know that your prototype is under development and that, when it's finished, you would like to set up a 20-minute video conference to share it with them and get their live feedback.
Depending on your timeline and how big of an investment risk this product represents for you, you should recruit anywhere from 7 to 30 target users.
3. Set up a design sprint workshop to discuss high-level product ideas
Schedule a design sprint workshop with all collaborators to refine your product idea. Most likely, you have a rough concept of what your minimum viable product should be.
You should invite all key stakeholders to your design sprint. To be effective, a design sprint should involve a workshop facilitator, a UX expert to provide design direction, a technology expert to share what's feasible, and a financial expert to keep the brainstorming within budget.
During this workshop, you'll dive deeper into the problem, share what was learned during market research, and brainstorm product ideas. Use a physical or virtual whiteboard to map out product dashboards and features.
Learn more about having DevSquad manage your design sprint.
4. Choose a product concept to move forward with
You've got lots of product ideas and potential features that could make up your MPV. Now it's time to choose the most strategic version 1 of your product to move forward with. What solves the problem in the most straightforward, affordable, low-risk way?
Get together with all decision makers and make your final choice.
5. Create a low-fidelity prototype of that product concept
Next, your UX design expert should create a low-fidelity prototype of your product. This might require the design of anywhere from 5 to 12 screens, but it shouldn't be more than that, as your MVP should be as simple and small as possible. The UX designer should prototype the login screen, dashboard, and main user flows for all key features.
6. Share your prototype with users and gather feedback
Now it's time to set up the live calls with your target users. You can use a video conference platform like Zoom or Whereby, or set up in-person calls. What's most important is that these conversations are live and recorded. You want to capture the user's initial reactions in addition to their thought-out feedback.
Prepare for these sessions by coming with a list of questions you want to ask, such as:
Does this product concept solve your problem?
Is there anything missing that is essential to solving the problem?
Are there any missing features you'd like to see, but that are not necessary?
Would you switch to this product and leave behind your current solution?
What would you be willing to pay?
Is there a more pressing problem that you we should solve instead of this one?
How to run user testing sessions:
First, share the prototype and allow the user to click through the designs and share their reactions openly
Ask the questions you've prepared
Follow up on the user's answers to your questions and ask anything you need to clarify their responses
Ask them to share anything else that comes to mind about the problem you're trying to solve
Thank them for their time and ask if they would like to be kept in the loop as you develop this product
7. Reiterate based on user feedback
Once you've collected feedback from 7 to 30 users, it's time to analyze and consolidate that feedback into trends and themes. You'll then reiterate your prototype based on that feedback.
If users say that your problem is a pressing issue for them and they would be willing to purchase your solution, then you can make minor adjustments to your prototype—improving upon features and adding anything essential.
But if users say they would NOT pay for your product, or switch to it from their current solution, or that the problem you're trying to solve isn't all that important...then you are back to the drawing board. You'll need to really dig into what the user testing sessions revealed. Should you approach this problem a different way or solve another problem altogether?
8. Finalize the UX and develop the first version of your product
Once you've reiterated your prototype based on user feedback 2-3 times, it's time to finalize the UX for the first version of your prototype. Develop a high-fidelity prototype with on-brand UX and develop it using modern, adaptable development frameworks.
Learn more about our approach to product development.
Examples of rapid prototyping
Let's dive into real examples of rapid prototyping so you can see the process in action.
1. Delivery fleet software
We created this low-fidelity prototype to help a delivery company track in-progress routes across all of their drivers. As you can see, we focus in on the functionality, without worrying about the design.
2. Product stock forecasting
In this example, a user would be able to manage a large amount of inventory and forecast product stock availability, making it easier to accurately place new orders with suppliers.
3. Sales intelligence dashboard
For this sales intelligence dashboard, we've added trackers for NET income, yearly goals, sales volume, gross commissions, operating expences, and goal completion percentages. As you can see, we didn't waste time perfect colors, but we did design the dashboard in a way that would make it visually appealing so that users could understand the dashboard presentation and give accurate feedback.
4. Coffee roaster software
We've also created a prototype for a software for coffee roasters. This example shows a high-fidelity prototype, which was created after the low-fidelity version. Coffee roasters can use this to track their orders, inventory, and roasting process.
Low fidelity vs. high fidelity prototypes
The level of fidelity of a prototype is a measure of how closely it resembles the final product.
A low-fidelity prototype, such as a paper sketch, or wireframe, gives a high-level overview but lacks details; it isn’t interactive and can’t be confused with the real product. Low fidelity prototypes are useful for visualizing the most basic building blocks of the app or website but don’t allow users to experience what the final product will be like.
A high-fidelity prototype looks like a real product and mimics normal user interaction. Menus and buttons are clickable, and there’s far more focus on the details – the layouts, logos, images, spacing, and even fonts. High-fidelity prototypes take a bit longer to create but allow stakeholders (and investors) to check design decisions and users to give detailed feedback on specific user journeys.
It’s not uncommon for small projects with a limited budget and scope to only use low-fidelity prototypes, but larger projects benefit from testing with higher-fidelity prototypes. In these cases, the project might start with a low-fidelity prototype and progress to a higher-fidelity one through successive iterations, or it might start with high-fidelity from the beginning.
Rapid prototyping and rapid application development
Many development teams use Rapid Prototyping as part of a Rapid Application Development (RAD) methodology. Like Agile, RAD uses iterative improvements, but it differs in that it emphasizes speed and flexibility at the expense of structure. Because of this RAD is often favored for smaller projects, but is less usable for more complex projects, which benefit from the structure of an Agile methodology.
Rapid prototyping is a key part of RAD’s speed because it allows for early user feedback, which enables the project to start with a less defined set of requirements and then adapt as it progresses. Once a prototype has been agreed upon, the development team creates a working model using these specifications.
Rapid prototyping and agile methodology
Rapid Prototyping and Agile both involve making incremental improvements over multiple iterations, but they’re not quite the same. Rapid Prototyping involves iterating at the design and planning phase to make structural decisions that are used to steer development. The prototype is separate from the product, and developers start afresh when they begin coding the product.
In Agile, the iterative process takes place during the development phase. The team creates a Minimum Viable Product (MVP), and then tests and improves it over multiple cycles. Essentially, the MVP is like a prototype itself, except it is not discarded and is instead continually updated, undergoing validation until it becomes the final product. Agile focuses on software development, while rapid prototyping focuses on design practices.
Rapid prototyping can be used alongside an Agile methodology when it is valuable to receive feedback before the development of the MVP begins, but this is situation-dependent and not common practice.
Rapid prototyping isn’t about perfectionism
One of the biggest criticisms of rapid prototyping is that it can lead to endless revisions which extend the development time. This often results from the team mismanaging the process, rather than being because of a problem with the concept.
First, there should be a strict cut-off for development to avoid unnecessary delays. Unlike the aerospace or automotive industries--more classic contexts for rapid prototyping--a lack of regulatory hurdles and clear end products can make the end of a process murky.
Second, rapid prototyping isn’t about getting every detail or each prototype part right; it’s about receiving feedback on key design choices. The prototype is not the final product.
When used correctly rapid prototyping should reduce development time rather than extend it.
7 benefits of rapid prototyping
Rapid prototyping has many benefits. In addition to being your fast track to product-market fit, rapid prototyping can help you with all of the following:
1. Quick iterations generate progress
Rapid prototyping uses short cycles to quickly improve the core design, and it’s not unusual to see cycles as short as a few days or a week. In the earliest stages of low fidelity prototyping, the cycles could be even shorter than this.
In addition to improving the design quicker than other methodologies, the visible progress this provides helps to increase buy-in from the team of product designers and other stakeholders at an early stage. By getting this early buy-in from stakeholders, projects that use Rapid Prototyping benefit from increased stakeholder feedback compared to other methodologies.
2. Focus on improving core features
Unless the project is very small, there isn’t time to prototype every single page, feature, or function. Instead, rapid prototyping forces the team to prioritize the small number of features that deliver the biggest impact for the project.
This focus ensures the time and resources are spent where they’ll have the biggest impact and avoids the design phase getting bogged down by minor details. Used properly, rapid prototyping should conform to the Pareto Principle, covering the 20% of features that deliver 80% of the impact.
3. Focus design on the end-user
With its focus on end-user testing, rapid prototyping emphasizes usability and customer experience from the beginning of the project. This early feedback helps to refine the design and reduces the likelihood of the development becoming delayed due to requests for significant changes.
This means projects using rapid prototyping often lead to results that are closer to the customer’s initial intentions. This is especially true when compared to waterfall methods, which lack the opportunity for early end-user feedback.
4. Tests key customer journeys
Interactive prototypes allow real users to test key customer journeys and provide feedback. For example, if you were building a banking app, it would be far cheaper to test common user interactions such as checking a balance, opening a new account, or finding mortgage information using a prototype. Prototypes enable businesses to spot key problems without wasting development time.
5. Encourages collaboration and feedback
Prototyping enables everyone involved with the project to collaborate and provide feedback. By giving stakeholders beyond the product design team, including end-users, early opportunities to interact with and comment on the product the finished product is more likely to meet expectations.
6. Reduces project risk
The low cost of prototyping compared to development means teams that use rapid prototyping reduce their project risk. Regular early feedback from end-users and stakeholders means problems that can derail the project are discovered and discussed before the business invests more funds.
If the team does find major problems, they can either fix them during the prototyping phase (which costs far fewer resources than fixing the same problem at the development stage) or abandon the project with relatively few resources wasted.
7. Reduced time to market
The use of iterative prototypes accelerates the speed at which you can develop an app. This speed means businesses may benefit from being first to market and the increased market share that comes with it.
By getting to market quicker, businesses start to recoup their development costs quicker, plus a quicker development is likely to cost less in labor.
Develop a validated product with DevSquad
DevSquad is a team of elite developers who specialize in helping companies develop SaaS products and take them to market. Our team members are more than just developers – they’re specialists who work together to deliver a custom solution perfectly designed to achieve your specific objectives.
We develop your project using two-week sprints, at the end of which you have either a prototype or a working Minimum Viable Product that you can show to users, stakeholders, and investors.
We aim to deliver value and help your business succeed, so we use a subscription model that enables you to easily scale our services up or down according to your budget and needs. Because we focus on shipping usable code, you can cancel your subscription at any time without worrying you’ll be left with unusable code.